drm/i915: Move rotation from intel_plane to drm_plane_state
authorMatt Roper <matthew.d.roper@intel.com>
Thu, 22 Jan 2015 00:35:41 +0000 (16:35 -0800)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Tue, 27 Jan 2015 08:51:18 +0000 (09:51 +0100)
commit8e7d688b7a8316d514d2fe311b4ef8d6ac091f2d
treea4f298220cd75fb99f98769bd09751c3e8203571
parent7c59a9c133868b0c028a04562a1c2b2dbbad5284
drm/i915: Move rotation from intel_plane to drm_plane_state

Runtime state that can be manipulated via properties should now go in
intel_plane_state/drm_plane_state so that it can be tracked as part of
an atomic transaction.

We add a new 'intel_create_plane_state' function so that the proper
initial value for this property (and future properties) doesn't have to
be repeated at each plane initialization site.

v2:
 - Stick rotation in common drm_plane_state rather than
   intel_plane_state. (Daniel)
 - Add intel_create_plane_state() to consolidate the places where we
   have to set initial state values.  (Ander)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_atomic_plane.c
drivers/gpu/drm/i915/intel_display.c
drivers/gpu/drm/i915/intel_drv.h
drivers/gpu/drm/i915/intel_fbc.c
drivers/gpu/drm/i915/intel_sprite.c