powerpc/ps3: Use pr_devel() in ps3/mm.c
The non-debug case in ps3/mm.c uses pr_debug(), so that the compiler
still does type checks etc. and doesn't complain about unused
variables in the non-debug case.
However with DEBUG=n and CONFIG_DYNAMIC_DEBUG=y there's still code
generated for those pr_debugs().
size before:
text data bss dec hex filename
17553 4112 88 21753 54f9 arch/powerpc/platforms/ps3/mm.o
size after:
text data bss dec hex filename
7377 776 88 8241 2031 arch/powerpc/platforms/ps3/mm.o
Signed-off-by: Michael Ellerman <michael@ellerman.id.au>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>