ASoC: rsnd: need to call nolock_stop if nolock_start was failed
rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>